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I was honestly and pleasantly surprised by the GonParis Method, a much deeper and very solid game lies beneath that facade of light-hearted parody.

It sparked a lot of joy at the table.


Huge thanks for this encouraging feedback. 


It's a bit frustrating how the parody/comedy aspect is the easiest to pitch but then I don't get the message across that the system can support cool stories. 

I guess running more and more game demonstrations is the best way to get that message across.