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Hi thank for your nice comment !
You can easily activate events depending on the status with the quest.is_state() function. This is an example: 


# Define the chapter
define test = (
Quest("test01", _("Test01"), _("Introduction"), "completed"),
Quest("test02", _("Test02"), _("Introduction"), "in progress"),

)

label start:

#Load the chapter into the game
$ quest.load(test)

#Add the conditional state
if quest.is_state("test01", " completed"):
jump choice01
else:
jump choice02

label choice01:
c "First"

label choice02:
c "Two"

Thank you so much. I understood this. I'm amazed by myself. :3 Thank you. This explanation was clear and straight to the point. Thank you so much :)