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Hey, thanks, this comment made my day! I've never really been sure how much the similarities between my solo music and game soundtracks comes through, but you're absolutely right, the soundtrack to this game in particular was very much a chiptunes version of the same kind of music I write outside of games. In a few cases, I actually did literally start with songs I'd written years earlier and reworked them as instrumentals.

My songwriting process for both is the same; I usually start with a lead/vocal melody and find guitar chords that fit underneath it. The challenge when working within the limitations of NES audio was that I couldn't play enough notes simultaneously to form full chords, so instead I would try to imply the tonality of the chords with a sparser harmony, usually with some sort of interesting rhythmic counterpart to the lead melody.

Wow, thank you so much for the response! I just got off work a few hours ago and I decided to play Gun Metal Arcadia Zero for the first time and was really happy to find out that your CRT simulator was implemented as well, such a fun idea and I love trying out different filters, I've already spent 30 mins just playing with sliders! btw, You answered exactly what I was wondering and even a little extra.~ also thank you for sharing your creative process, I'm having a blast playing through your game catalog and enjoying the sound design along the way, and it's really cool to hear that you actually had to overcome the sound chip limitations to make such banger tracks! I'm also solo developing my own project, music and all, at this time, and your games will deffo be a huge inspiration on me as I continue my journey. <3

Awesome, good luck on your own project!