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(+2)

Ok so I finally got around to testing this out. Great work, it really is a lot of fun. Some suggestions for you:

- Break up the uniformity of the playspace, add some decoration. Perhaps even a few traps that the player can walk over and damage themselves on or if you are up for a challenge, traps that can damage both player and monsters

- Add a few more "classes" that players can pick from that in itself will add playtime to your game

- Some random abilities you could add:

  • A whip / whip chain, that circles the player. Additional bonuses could increase the length of the whip or chain
  • Bombs, not the TNT that the grenadier throws but the black cartoony bombs
  • Traps. The character throws out a few bear traps which disappear after causing damage. Additional bonuses could throw out more traps
  • A cage. Which would drop down from the top of the screen trapping a few monsters. This ability could backfire if the player doesn't move out of the way themselves
  • A Water Cannon. Similar to the beam that shoots out forward from the player, the water cannon would do very little damage but would push enemies away from the player. Additional bonuses could increase the distance that the water pushes monsters OR could increase the spread of the spray.
    • Probably OP abilities to add but:
      • A Charm, randomly convert one or more monsters to the "good" side. Converted monsters attack their former brethren. Additional bonuses could add the ability to convert more monsters.
      • A black hole. Does not respawn after use, so placement is key. Will draw monsters towards it (slowly) holding them in the center until killed.
      • Stomp / Rockfall. Player stomps the ground causing a rockfall from overhead. Additional bonuses could widen the area of the rockfall.
(+2)

Those are good ideas, I'll do them in the near future :D