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The thing I like about it is the attacks and mid-air suspension which is a good touch to make it feel like I have the power of the wind. The difficulty is well-balanced and the enemies do not feel bullet spongy, which is a sign of good game design.

Although wind is the theme so it’s expected for the player to move differently, there’s something a little off with the jump - the change in velocity feels a bit sharp/drastic which made it feel a little unnatural. It’s hard to describe the feeling because I still want to feel like I have wind powers in my movements, but it just needs a little tweaking to make the player feel more in-control, more precise. Overall, it’s a decently fun platformer but feels too simplistic at its current state. Nevertheless, I feel that the game design is heading in the right direction and just needs time to be more refined and developed. Good job!