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(+1)

I liked your trailer and thought it was great but I started watching it at first with sound off(as a test as from what people tell me that is how most people watch these things on their phones) and it was boring as hell(sorry) but its great with sound on, you have put a lot of time and effort into that(I imagine a fair amount of cash as well) another thought is the target audience, My game is a fast action game, are my target audience more likely to scroll if a game looks boring in the first 5 seconds? with a visual novel people need a little more patience maybe they are less likely to scroll past so quickly if they are not instantly amused.
Maybe a shorter trailer with titles instead of voice over might work well for places like reddit and twitter though as I think they are right about the silent phone scrolling.
I think you need different types of advertising for different places and as of yet its all new to me so I am just testing things out as I go.
I look forward to seeing more posts from fellow indie devs who have more experience in this matter.

(+2)

Thanks for your feedback! Actually, I barely spent anything on the trailer--only the cost of the voice actress. I did everything else myself in a couple weeks, using the assets I already had from the game. But I do agree that it is boring without the music I wrote for it. The trouble with trailers for visual novels is that there isn't a lot of action to show, and most of the onscreen movement comes from slow zooms of the backgrounds and characters, with maybe a few clips of the text. Thankfully in my game, there are a lot of cinematic/animated moments, but back when I made this trailer, I had only programmed the first 45 minutes of the game (which is the demo) so I had to fabricate a few of the later scenes I was planning. I do think I should probably make a second, shorter demo for it that uses a lot more of the animated battle scenes.

You are definitely right that different types of advertising is needed for different places online. I plan to experiment with your idea of using gifs and I may try to put together a shorter trailer with more of the animated parts of the game on display.