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(3 edits)

Some bugs:

- "Reset Hotkey" breaks setting a new hotkey to the scene you reset the hotkey from, even after restarting the app

- Can't set the most important keys as hotkeys (F13 to F24) Edit. Funny thing, today its letting me add those keys (after remaping my keyboard), but still wasn't able to add em with my touch deck :(

- When you right-click a non-selected model, the "rename - delete" menu pops up but it wont let you rename or delete unless the model is selected first, creating some confusion

Some suggestions:

- "On hit" trigger another model to appear replacing the one that collided, could be used to make, for example, explosions on hit (if you allow importing animated 2D models) or a happy face turn into a crying one on collision, dunno :P

- "On hit" maybe add a Stick&Drop option, that instead of disappearing after "x" time it falls. Some options like time and stickiness would be helpful too.

- "Trigger-menu" maybe either let us add a hotkey for each trigger or right clicking a trigger, it allows us to set that trigger as the default "manual throw" (A remove as default option would be needed to go back to the original behaviour of "manual throw")

- "Scenes menu" allow sorting the scenes and collapsing the ones that are not in focus. A "rotate" slider would be helpful too

Edit.

- One last suggestion, make the "model options override" optional and/or per model, what's the point of configuring the models in the model-importer if the "on hit", for example, is being overridden/removed in a trigger? Was trying to make a hat stick to my avatar and also in the same trigger have an anvil fall on the head of the avatar, different "on hit" behaviours. And i would prefer having the randomness in a single channel reward, if possible ^^U


For now i think those are all the bugs i found and the suggestions i have, keep the good work ^-^

I am working on foxes to these bugs ^^

The OnHit-Sughestions were already planned ^^

The manual-throw suggestion is noted for the future ^^

The model override is optional and I originally wanted it to be per model, but decided against it to avoid confusing users ^^' I am still thinking about making it per model, but will have to put some thought into it