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The atmosphere and art style are pretty cool, but I have an issue with the Devil. I'm not sure if you were specifically going for making him scary but I just found him annoying more than anything else. Like it just felt as if my survival when he attacked was pretty much luck based. I didn't find a consistent way to avoid damage, which may have been the point, but it just meant that if I was too far from a salt circle I was going to die not really due to any fault of my own.

Unless, of course, there was a way to know when roughly he was going to attack that I just missed entirely. If that were the case I guess you could go "alright I have about this much time, so that should be long enough to reach this salt circle" which means it would have been my fault if I was caught with my pants around my ankles. I also would have had him show up less frequently but be more dangerous when he did.

Oh, and to anyone who finished this game on "Unforgiving" i salute you!

Edit: Oh, the wind chimes. Wow, I'm an idiot, never mind.

Thanks for playing! Glad you enjoyed the atmosphere of the game. The wind chimes indicate a nearby salt circle. If you want to avoid getting hit by fireballs, you’ll notice that the devil will start to change colour as he “builds up” to his attack. Hope that helps! 

Oh nevermind the wind chimes thing then. I noticed the color change, I just wasn't skilled enough to avoid the fireballs after they were fired. It may just be an issue of skill, but even so it just ended upe being frustrating.

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his attacks have certain time between them that doesn't change, after few encounters I was able to predict exactly the time when he strikes (which helped me get plenty of 1 type of resource, I'll let you figure that one out by yourself)