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Tbh replacing the venom effect with a different new variant would be more like what i'm thinking of but i don't have an example effect in my head so🤷

That's a real slick idea! Hmm, I might steal that, cuz that might make for a really cool environmental effect. I'm working on MONSTER GUTS: DARK right now, which'll be a DS-themed expansion for the game and include a couple weirdo quasi-ranged weapons, so keep your eyes peeled for that (if you follow me on Twitter, you won't miss it).

But also, you're more than welcome to write stuff up for MONSTER GUTS! There've been a number of amazing people who've created supplements for the game, and I'm always delighted when another joins their number.

Hmmm, here's moar thuughts

You're making w h a t !? Holy mother of god i'm so excited aaaaaaaa

An MG video game. It would require way too much work, luck & changes to the ruleset & there's really just no chance for that to ever happen in a million worlds, but goddamit that idea is gonna haunt me forever because that would be sick! (Also the 1st fire lance move would be really fun to use in VG format)

What if the "special clocks" stacked? E.g. party of 3, each with 1 hollybomb & a second variant hollybomb, decide to rush the venom clock, throwing all 6 hollys & triggering the special extra powers of all 3 variants instead of deciding which one finishes the clock & gets the effect.

Hunter's Fang:

Crush: 0

Slice: 1

Pierce: 3

Health: 10

Edge: 5

Atk: Close, Bloodthirsty (gain 1 hp on hit)

Bloodsharp: gain 1 edge when you or Close entities deal or take Harm

To be completed.....