Underliner Devlog #12 (March 25, 2022)
Hi. I hope you're doing well :) Today, I'd like to show you the current state of the whole map in one image:
It may look like a complicated maze from a distance, but it's quite simple and easy to navigate. When I get lost in other video games, I get really frustrated. It feels like I am a lot of wasting time, unless it's a game intentionally designed to give players that "getting lost" feeling. But in most games, struggling to find the right path to progress the game is not that cool. Since I don't like this kind of situation to happen in my own game, I am trying my best to find the balance between the sense of exploration and straightforward composition.
Meanwhile, I've been designing new puzzles too. I am using my phone's notes app to write down new ideas as soon as I come up with them. Implementing these ideas into the game doesn't take that much time actually.
Wishlist Underliner on Steam!
https://store.steampowered.com/app/1927220/Underliner
Thanks.