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(+1)

Really solid game. Lot's to like in both the world, the concept and the experience as a player. Things that got it the way (but all worth looking at) The controller button layout is fine except for the fact I live in a house which has 10 controllers which don't have functioning RB buttons. Having the choice to swap or just asigning a less destroyed button would have allowed me to use a controller. The mouse camera sensitivity was way to high, I have an ajustable gaming mouse and I played on the lowest possible setting and it was still too swift. The van handling had moments of pure joy, I found the ramp and had some lovely 2 wheel moments. It was occationally frustratingly slow to reverse away from a wall collision and often felt like it was totally stuck. The shooting baby mechanic was super nice and satifying. Over all a really great job and something I think deserves that little bit of extra time to get it to it's potential.

(+1)

Thanks for the feedback! I think with this one I let the scope get to big (especially since I hadn't touched Unity for a few months) which led to mechanics that worked but didn't work great 😅 The van controller and camera being prime examples of this!

Better to have something with potential than something without it! Jams are Jams, if there was not overscope regret then what would be the point?