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This was pretty fun! Also one of the more complete entries I've tried thus far.

I enjoyed the sort of parchment texture art style.

Controls work well, it's very playable.

I think one of the more entriguing aspects is havine the player able to run out of , and manage their basic attack through crafting. Could be a very interesting mechanic.

The physics are a touch slidey for what I'm used to, although this does add some tension to the platforming.

On the alchemy menu, it would be helpful to color missing ingredients in red or some other effect so you don't have to switch pages to see why you can't make a recipe.

You got an impressive amount of work done, very nice!

Thanks a lot! Yeah, the idea of running out of mana was to prod the player into using alchemy. It was also supposed to be part of the challenge. Maybe if I had balanced things better, it would have been fine as is, but I agree with most of the criticisms about it.

I'm glad you enjoyed the texture style I went with. Its something I experimented with on my last project and really liked, but felt it could be improved.

Also, putting the red text color for missing ingredients was on the list of things to do, but didn't get around to it before I submitted.

Overall, I'm pretty proud of this entry.