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I can see the Dark Souls inspiration. A tight little action romp focused on top-down 2D boss fights.  I was enjoying it up until the Spear Saint boss fight, as I couldn't figure out how to beat them with the current gameplay mechanics in hand. It felt like the combination of his spear range vs. your sword range and inability to attack during health-loss cooldown made it impossible, and the dodge roll mechanic did not help me.

I fail to see the connection to the game jam theme as well. Despite this, I could see the creator's love for action-RPGs, and it was neat execution for a solo dev.