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(+3)

Oh dang, this team went all out with the art direction! The scratchy linework and watercolour style reminds me of book illustrations, and they follow that through into its clean presentation and UI design. Very nice.

It took me a couple tries to understand the card-focused gameplay, as the boatload of tutorial information was alot more than I was expecting for a 1 week demo. But once it clicked, I was invested! I ended up using all my cards before the last two clients and somehow still won though. I think linking the context of the murder weapon cards to the clients made the answers obvious. Maybe if the clients were less stereotypical, it would be harder to guess? 

This was impressive for a 1 week demo. Well done!

(+1)

Thanks for the feedback TJ! We really want to give it a incremental difficulty system, post-jam, because it is a bit complex game system to understand in one go xD.

We have several ideas for improvement and one of them is to vary more the backstory of the clients and to randomize the tools that kill them.

Again, thanks a lot for the kind words and positive feedback!