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Still going through the games from the bundle, and similar to Dee Dum, this is also a fantastic little experience. Seems like I should try more of your games =P

I was ready to immediately dismiss this based on my first impression and I would have been very wrong. I am not the biggest fan of Balloon Fight, so an interpretation of 10 different variations wasnt entirely what I was looking forward to play today. However, the basic idea of distilling a game to its core and playing with the rules that makes the game is endlessly fascinating. How about a mode where you flap to go down instead of up? Or a mode where you need to collect the stars or run out of energy? Or a mode where you poop stars with every flap that can end up hurting you? 

Now not all of the modes are great, not all of the modes will end up your favourite, but even aside from the idea of exploring a game concept this way, the developer also randomly and seemingly accidentally included a Balloon Fight variation that is actually rather genius. There is a Shadow of the Collossus mode where you need to balance your flaps with Stamina and explore some treacherous flapping courses to find the collossi hidden in the world. The mode would need some more balancing, some more thought into level design etc. but its the most fun I ever had with a Balloon Fight game and has huge potential to be its own game. This is a collection worth looking into if you enjoy thinking about game design.

Great job!

Thank you!  The SOTC mode definitely took a lot of time and effort to put together.

I wouldn't be opposed to fleshing it out more, but I mostly made it for the big 'reveals' that I won't spoil in the comments.

Glad you found some fun it the games!