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Thank you! The palette is one I found on lospec that I modified a bit to fit my needs. The player controller took a while to do (I wanted to add things like coyote time and jump buffering so it would feel good). I was a bit worried about the levels being too hard, but I’m glad you liked them!

Iframes/a movement delay would have been good, yes. Giving players an advantage like that is something that can make the game go from rage inducing to fun, and I’ve made a note of that for future projects.

Music is my weakest area, so I’ll try improve for future jams.

I agree, the jump pads were not at all as polished as I wanted them to be. I wanted to go for a similar thing to what’s in celeste with the whole holding space thing, but I didn’t have enough time to fully polish it. 

I really appreciate you leaving feedback! Constructive criticism is exactly what I wanted from this jam so I can improve, so ty for taking time to both play the game and leave a comment!! :D