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(8 edits) (+2)

the second time you fight bigbold tho, when the scraps falls down, it might block the way you are trying to run from the boss, and there goes 13 hp because the scrap knocks you back, it happens quite a lot, maybe we could be allowed to attack upwards, and/or make the scraps breakable? it opens up more skill cap while keeping it hard as it is 

and perhaps having them falling right in front of the boss when he jumps should not be allowed, what it currently is feels very dependant on luck as the position of the scraps falling seems totally random so far and players need to pray that the scraps dont fall on the places that secures 2 hits (about 24 hit points with like no counterplay)\

also why is 0.5 seconds of idle time after attacking a thing? 0.5 seconds of attack delay is a thing, but why is it that the player can't eeven move?

Well tbf now at least this is easier than anubis, smaller map and you can actually know where to go