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I really appreciate the in-depth feedback, I was going to respond to each point but in reality, it came down to one big problem: scope creep.  When I first came up with the idea for the game, there were puzzles and enemies and multiple obstacles, and NINE different abilities total. (what was I thinking??)  I cut three of them early on and liked the idea of two for each element, but the further into the design process, the more I realized that that was still too much, but it was too late to change things completely.  There were supposed to be moving obstacles and timed obstacles and other dangers beyond just spikes, but between my scope still being too big and me taking a bit more time off on the jam than I probably should've, things didn't turn out exactly as I had hoped.  I'm currently working on tweaks and changes, but ultimately I'm just taking what I've learned here to the next project.  Again, seriously appreciate the detailed feedback, thanks for your review!