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(+1)

It never dropped a single frame for me, and ran really smooth, but now I can't hear a anything other than "coding your own games"

(+1)

Maybe it's an issue with CPU, and it's that streaming taking resources from it, while also the game using the CPU to render materials as I didn't enable GPU instancing in Unity. Since it's not a WebGL game, it shouldn't cause any issues and I should probably enable those.