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I ran into three issues. First, hardware acceleration must be turned on in order for anything to show up. Not really your fault. I had to turn it off due to a bug with Facebook and my graphics card. Once I got it running, the game had a very nice feel to it. Controls were smooth, easy to play, easy to recognize the ships, music and sound effects fit. Died once. On my second play though, the ships kept flying off the planet for some reason. One minute I'm heading right towards them, the next they float away from the planet's surface. That probably led to the third bug. After this happened to about 6 different ships, the game decided to quit spawning ships. I just about gave up and restarted the game, but after about a whole minute, finally a few more ships appeared. Played another few times and finally won. Fun little game, just not sure about those weird issues...

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Thanks for the feedback!  Do you mean hardware acceleration in the browser?  I'd be interested to know more about that as I really liked being able to publish the game to WebGL (my first time using WebGL in the browser) and I'd like to do more of that.  

I have also noticed the ships flying off the surface when they hit the serpent or a low piece of land.  That whole mechanic was kinda rushed so and I think the colliders are messing with my spherical gravity code.  I've already done some retooling and I'll keep working on it.  No Flying Dutchman in my game :-)  Thanks again for the detailed write-up.

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Yes. hardware acceleration in the browser. It also could have just been because I have lower end machines, too, but they seem to play a lot of games okay if only a little slow at times.

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I'm sure it doesn't help that I haven't optimized the models yet either.