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Read the instructions, read the comments, still had no real idea of how balancing/game play was working. The Hud was pretty clear, and after jumping once into the question mark card thing (what is that supposed to be anyway?) I got that I could refill my cures/poisons?? Weird how one persons poison is another persons cure. Guess that is cool. The end screen got real glitchy on me at times with objects bouncing back and force rapidly. Also had the missing dll issue, but download fixed that. Is there any reason it isn't in there already? One other minor issue is the number of keys for the cures/poisons. At the speed the game requires you to play, it is near impossible to coordinate that many. Maybe if I played for hours I might get muscle memory, but many people would quit before then. My suggestion is either slow the game some, or better yet, reduce it to three at most. Honestly a cure/poison key would probably be better with the patients having a color assigned by how close to death they are, maybe...