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Yes having both hands on the keyboard (right on the numpad and left on the old action buttons) makes it all feel a lot more natural, at least to someone quite used to classic roguelikes. And no misclicks happened in this playthrough :)

Finally got to floor 11 and wow, that's quite the jump in difficulty (doesn't help that I started in a room with 4 of those blue dudes.)


Discovered some new things though. When getting out the grid to aim you can't use numpad to turn around, just the old keys. 

The other was that I once saw a dog in a + shaped crossway where it was in one of the paths but visually it was in another one diagonally from it (but the map showed the true position) and when I stood where its graphics showed it to be, it attacked against the tile where it really stood to hurt me. Odd glitch.

Again, great game, its only flaws born out of the time constraints of the jam. 

If you ever go ahead and expand it I'd love to lend some help with playtesting and/or graphics if you need a hand with that.