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After the update a lot of imported game props that worked fine before now look very shiny or transparent in places, is there any way to make them render without transparency/shinyness?

I can check if I can add options for that. I am now using a model-importer that tries to import models more as they were intended to be. TITS makes stuff shiny or transparent depending on the material

Were the files in gltf? The newest version fixed some gltf issues

(4 edits)

Ah, I was using .obj and .mtl files, so probably something was wrong in the mtl file or something. A lot of them looked weird in Blender too but I'm not sure how to fix them there either.

edit: something might be up with my texture exporter program because when I export as PNG, the texture gets weird transparency but JPG it looks like it originally does from the game. Buuuut that doesn't solve the shininess of models in TITS that I didn't see in Blender. I guess I missed something there.