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(1 edit) (+1)

This was made in GB Studio 2beta5 but there is a build of that now available that allows you to export .pocket files.


Here it is Mack: https://github.com/BestPig/gb-studio#analogue-pocket-export

I will say from experience, that while it is hard to migrate a project to GBS3.0, the recent update has made it somewhat more efficient. The hitboxes in this game could benefit from the GBS3.0 treatment as you can adjust them rather than having a fixed 16x16 pixel hitbox. Its extra work but I feel this game is worth the effort, it's such a good example of what GB Studio can achieve!

On GBC exclusive content, you can change the file extension to .gbc but also it's a good idea to have an IF COLOR MODE ENABLED == flase, send the player to a scene that tells them this game is intended for GBC only. That's what I did on Cupid to make sure.

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Thank you for the link! I will look into doing that since I know a lot of people are eager to try it on the AP. Though, I do have a lot of custom engine mods so it might be a bit tricky.

I looked into migration into 3.0 and for the same reason of custom engine mods, I'm pretty weary of it. The custom hitbox size would be a gamechanger (literally), but since I've designed this with the 16 pixel in mind, I honestly don't think I'd them.

In regards to the GBC exclusive content, you can see in my reply to N8Master that I've got a custom screen setup for that! It was a lot of fun making that one :)