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Firstly I'll say that visually, the game is really pleasant. The sprite work is very nice and I found no visual bugs.

As for the gameplay, the controls felt a bit sloppy at times. I think my main complaint was with the wall bounce, it felt very inconsistent, and I couldn't really tell if there was a good way of controlling it. The rest of the movement felt pretty solid, apart from the dash feeling just a tad bit inconsistent as well, but nowhere as bad as the wall jump. Its not too hard to see that you drew a lot of parallels with Celeste with the movement, the collectables, the dash ability etc. Which is totally fine, drawing inspiration from another game is never a bad thing, but I was just hoping for a little bit more originality if I'm being honest. I was hoping for maybe different powerup rather than just adding an extra dash.

I would say it fits the metroidvania genre pretty well with the open level design and the scattered powerups. But once again, I would have considered adding a little more variation to the powerups, I think that could've gone a long way.

I'd also like to say that I enjoyed the characters scattered around with a decent amount of dialogue. It really helped the world seem more alive.

Overall I had a pretty good time with the game other than the times that wall jumping was necessary. I can tell you put a good amount of work into it and I think the final product was very clean mostly. Great job :)

(Also I ended with 9 flowers and 128 deaths.)

(Also can't believe I got rick rolled)

Thank you for the feedback, for the upgrades I was planning on adding one or two more but I realized I didnt have enough time to add them.

The wall jump seems to be the biggest thing I need to fix, do you have any suggestions on what would make it feel better to use? 

This was my first time making a game with Godot without strictly following a tutorial series so I appreciate the feedback. 
Im also really glad to hear that someone finished the game. I didnt have a lot of time to make the levels so some of the levels were more difficult then I would have liked them to be.