Very tough. I love the style though. Being able to see through the monster's eyes didn't seem like much of an advantage since once it sees you that's all she wrote.
Yeah, the final game was a lot harder than expected during development. Though I like hard, that's why I kept it.
Switching the perspective starts being more useful to determine the monsters position after getting used to the layout.
Thanks a lot for the comment and for playing!
After thinking about it for a bit, I've added the option to sprint. Should be somewhat easier now to escape the monster once spotted.