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I agree that the wall jump is a frustrating, it should allow you to jump a couple of frames after you leave the wall.

As "weird" as the models and aesthetic is, i enjoyed it! It makes it special.

Love the movement speed, and attack combo. Using it midair to move feels NICE. An attack as a mobility tool, super interesting! You can extend your jump distance, correct jumps that were going to miss, reset your vertical momentum, and instantly flip movement direction.

The wall jump being so annoying, and slow to climb, really kills the fluidity of the movement.

Also, more open level designs would allow the fast movement to really shine, instead of what often happens mostly in the first area, where you have tiny platforms close to eachother and then 10 meters of painful upward wallclimb. (Seems like you realized that in the later areas)

Tiny bug, i assume you forgot this in and it was used for debugging, the arrow make your character move, but it seems to completely skip state transitions, like flipping in the direction you're actually moving, or allowing walljumps. Of course, this doesnt impact gameplay

This might be a "me" issue, but at the start of the game, there's an invisible wall that blocks you from going left. I assumed that was just where the world ends. After i got the first seed on the right, i was lost for a second because i didn't realize that. Yep, that's definetly a me issue.

Some thorns collisions felt bigger than what you actually see, some ground collisions had tiny places where you get stuck, you probably already know that

Sometimes, it isn't immediately clear when an enemy is dead. Also, there's no feedback for when you recieve damage, and i still don't know exactly when the bees damage you and when they don't, so i just charged at them and it kinda worked.

Also, i ENTIRELY forgot i had the slide ability. I didn't get stuck anywhere without it anyways. I still don't get where it's useful

The dash... increases the speed of the movement even more, i love it!

It has a bug where you can spam it and gain ludicrous speed, which was fun, but.. clearly unintended. Just be on a flat floor, and spam it. Even though it pushes you up a bit, it's always refreshed.

The bossfight really started to show the potential of the fluid movement...

I had fun. It's unfortunate that the first thing people see is the claustrophobic rooms and the annoying walljump. I hope there aren't people that miss out on the rest.

Thanks for the feedback, admittedly yes, alot of it was sloppily put together (I kinda rushed the last few days), but im glad you enjoyed a few parts of it :)