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(2 edits)

Dear Richard!

RA2 is a very enjoyable and somehow inspiring stuff. Well done!

As a sideproject of a tilemap editor, I am  making a port of RA2 to ng Amiga platforms. Could you share me the level generator method used in the program? I would like to make it as similar as I can do. Thanks in advance!

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Of course, please feel free to make your own conversion. 

What I did was designed the whole map using Charpad, and set it to wrap around constantly. Then I timed the game pointer to speed up after a the timer has reached its limit (The same amount of time throughout the game). That is until after the player reached past the very last level. 

The map scroller only used a 1x1 char scroller, instead of use of tile compression. So basically I was scrolling the screen data, without using tiles.