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I've found another bug, much more severe than the previous one. In the presumably last mission of the Ordos campaign after a while I can't move my units properly. They can only be moved to certain points, or not at all. Also, with none of my facilities I can build any units. That's not momentarily, I've waited a while with no change. That happened all two times when playing the mission, without being able to complete it.

Ugh, sorry to hear that. 
Alas, there is currently an issue with the last level, where it can get too complex and affect the pathfinding (I'm finishing up an update rn that should hopefullly resolve this).

Regarding not being able to build units - that's (kinda) by design. There is now a max number of units and buildings and, when reached, neither player nor AI can build until the no. of units drops (e.g. one gets destroyed). However, you should be seeing a message at the top informing you that no more can be built (perhaps this still wasn't clear tho?).
In saying that, this "race to build units faster than the AI" will hopefully get better in the next release - as the AI will give you a bit more time to get your base established.

Thanks again for the bug report!

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Thank you for your response. I was aware of the limit of units issue. That wasn't the case when that happened. I hadn't even built a single mobile unit when I suddenly couldn't build one. Also the message you've mentioned didn't show up. (In the last mission my buildings are getting attacked by missiles early, so I concentrated on building mining facilities, to have enough spice for repairs of buildings, and rocket turrets. Of course I also built factories for units, but, to save spice, no units.) P.S.: Maybe I had built too much rocket turrets. Does that affect how much mobile units I can build also? If yes, please correct that, in my opinion rocket turrets are buildings, not units.