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Thanks for the feedback :) I hurried up and fixed the majority of the bugs you reported. They were very similar to some previous reports and were immensely helpful in tracking down the culprits. Next hotfix will be out soon!

For your suggestions:

I love the Geiger counter-like radiation indicator on screen. Right now, only a few places passively give radiation, like Swamps. I'll be adding more of these as time goes on.

Food can be found quite easily in barrels, but I do like that as a worldbuilding mechanic. Food merchants should be pretty easy to add.

For food about to spoil, do you mean a log message, or an indicator on the item's name? It definitely would be tedious checking to see which food items are about to go bad.

Of course, I really appreciate all the work that you put into making this game as functional and fluid as you have so I'm glad that I could be of some help. As far as the food spoiling I was talking about a log message, or pop-up. Maybe just something saying that the item has 300 turns left or something along those lines. Thank you so much for getting back to me so quickly, and I am really excited to see what you have in store for the game in the future. If I find any more bugs I will be sure to send you a descriptive message and if there is anything else I can help you with please feel free to shoot me a message. Thanks again! :)

Hello again, I found a bug within the ability list (I believe its only happening with the starting ability) I was playing as the heretic and the lightning bolt ability seems to reset its experience and returns to level 1 after saving and then resuming the game. I have a multitude of other abilities that don't lose their experience but I haven't checked this with other classes at this point. It also is not showing the plus 1 damage bonus for being first level. I hope this helps

Very strange. I just tested it myself, and am not seeing the same issue. Level, XP, and damage bonus are all remaining the same between save/load.