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If you are using a recent GM version and have “use x64 runtime” enabled in Game Options - Windows, you’ll have to compile the DLL yourself to target x64.

Thank you so much for answering so quickly. Now it works like a charm!

Is the recompiled x64 DLL allowed to be shared? I have spent hours trying to figure out where to even start because I don't know how to and nothing I'm searching for is giving me helpful instructions on how to actually recompile it myself

The extension is open-source, go ahead

How can I recompile the DLL? Can you do that from gamemaker or should I get to the source code and build the dll on visual studio? If thats the case where can I find the source code of the extension?

(+1)

In Visual Studio. The link to source code is in the first line of the description.