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The deckbuilding and reloading is an interesting concept which I find kinda cool. I also liked the wall-grabbing mechanics, that feels great, but I didn’t manage to really complete any level because of instadeath when falling. I know what to do with the wall-grabbing and stuff, but the level design is quite tight and needs to be more forgiving. There are no checkpoints and I had to start from the beginning. This is worsened by the fact that after dying and respawning, you can actually fall off the level and I had to restart the game. After taking damage, there is no invulnerability, so just standing on the same spot can kill you almost instantly. Frustrated, I tried traversing to other levels because the world seems open-ended (which is great), but there is one where a magical girl appears and the dialogue box just shows a generic message and stucks there. If unfinished, then this path should be closed off. There’s another where I can’t jump high enough to proceed, which I assume I need some kind of jumping spell.

Other than that, when first interacting with the statue in the beginning, there is an option to “Cancel”, which I thought was to close the menu, but nothing happened when I pressed Interact. Seems like I have to press Reload to close/go back, which wasn’t obvious to me and should be mentioned.

All in all, this game seems like there is a good amount of potential; I can imagine having to switch my cards, scout and plan ahead for my fights, though I wasn’t able to experience much of this in the current version of the game. Keep it up!