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Yeah, one of the main things I've learned from this jam is that having others playtest levels, especially in a game like this, is important to help balance out the difficulty.  The disappearing bricks would be an example of why lol, I had tinkered with them a lot to get a timing that wasn't too long but wasn't so quick you'd have no time to react, but that's easy to do when you designed the levels and know what to expect.  Thank you for the review, I definitely appreciate the feedback!