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I have to admit, despite giving it a lot of tries, I never unlocked the first door. The controls were very unforgiving. I think if the jump speed was a little higher and the gravity was lower, that would make a huge difference. I do like that you went with simple. I tried to focus on simplicity when I made my entry, and i think it worked well. Good luck!

(+1)

I did notice that the game might have been too hard to play. The more I play tested it, the more I underestimated it. I played your game, and I really enjoyed it! I was trying to make something like that at first but with Mario-style jump attack mechanics, but as a new dev, that was probably a bit too sophisticated for me at the time making it. Thanks for taking the time to play my game!

No problem. I'm still new to game dev as well. Nailing down platformer character movement is still trial and error for me.  I fiddled with mine until it felt "not god awful" and then stuck with that haha. Also, it wasn't until yesterday that I asked myself, "why didn't I let the player stomp on enemies?"