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This is a cool addition to the Wordle trend. It’s clever how the strength of the guess informs the difficulty of the roguelike portion.

I would like some more gameplay to the roguelike part: right now can either kill the enemies or not (I think?). Maybe the possibility to skip enemies by going to the exit, however you must include enemies you don’t kill in your guesses – meaning your next guess will also be wrong. Or something?

Nice job in any case!