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both excellent ideas! I'll probably try to have a few match configurations (stock, timed, best-of-n) but in the meantime I can at least add a score counter.

I'll put some work into the ring-out area to make it more clear as well.

I've also noticed that the fireballs seem kind of... irrelevant? The kamehamea blast charges really quickly and does much more and is accurate, making fireballs kind of obsolete. 

Also, making the opponent fly away when you do a non-charged aerial attack is a bit unsatisfying IMO, I'd love to be able to do cool midair attack rushes before they get hit away.