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I was looking forward to Grant Howitt's collaboration with Jay Dragon, and it didn't fail in terms of sparks. The Rules of the Deep mixes old-fashioned dungeon exploration (with initiative rules and all the rest) and mystical descent in underground passages reminding me of my experience of Veins of the Earth: in a series of increasingly surreal rules, the two authors manage to create an atmosphere that few longer games manage to summon. And on top of that, it's a legacy game, where each group of players personifies the underground while trying to sanitize it... So what are we waiting for to go down?