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Hello!
I've played this twice already and had a lot of fun. I've been using it as a journal game - writing down the haphazard adventures of my doomed squad of troopers.

I have some questions about a couple of the rules, though.

  • What happens, if a trooper has both a knife and a pistol equipped? Do they get two interrupts? If so, do they get them against the same attack or does the trooper have to be attacked twice in a turn?
  • What happens if a sniper rolls a 6- when attacking a distant enemy?
  • Is there a limit on how many weapons a trooper can carry? The rules only say to "choose" an item when advancing. My intuition tells me that they can carry multiple weapons (but no duplicates). Still, I have this nagging feeling that I'm doing it wrong.
  • Do alien pods have the same type of alien or should I randomize their composition?
  • How does the Powered Exo-Skeleton from the expansion work? Do all troopers ranked squaddie+ get it, or is it a piece of gear you have to choose when advancing? Does the additional action that it gives bypass the "no duplicate actions" rule?
  • Does suppression clear when killing the last alien in a location? How about when moving to a location with no aliens? 

Seconding this.

Very good questions. I have another two:

- Rules says you can use "fast" once per "round". Does it mean "turn" or "mission" ?

- Isn't taking "mark 1 ammo" always better than "mark 1 supression" ? It seems troopers have infinite ammo, so it's a matter of doing RELOAD and ATTACK in one turn, and since I can ATTACK only once per turn it doesn't matter anyway.