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Handful of feedback points:

- The forge should be a regular, predictable event that occurs every x floors. It radically effects the viability of a run and making it non-random would also help with scaling.

- The presence of the healer and shop should be non-random. It's annoying to go several floors without encountering healing or shops and that some floors have multiple healers/shops.

- The 25 heal for 5 gold doesn't scale; it should be a full heal. It's enough for the trade off just to be between increasing your health cap vs healing.

- I would consider making the shop and healer remain on map even after a player visits. It's annoying to discover you don't yet have enough gold to up your HP or buy the item you want when you could potentially go back after a few more fights.

- Let me click while the mouse is in motion on the map to redirect it. At the moment, once you click on a fight, etc there's no way to cancel out of that action.

- The Matthew options could use a re-think. Is the archer option even viable given that you don't have the inventory space for a backup weapon and can run out of arrows in a few fights? Should the rare/uncommon items pull from a limited set of options? The current mega-roulette just encourages restarting until you get a viable item(s).