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(+1)

About update 4 and 5:

> Fixed an issue that may cause the player to become stuck inside a Tardigrade corpse.

I got stuck under a Werewolf corpse when I killed it exactly in the moment it was above me and I was in crouch position.
Do you think that got fixed with it? When I look at the install date and the last played date... I don't know if I experienced it before or after the last update...

>Wildlife should no longer pursue you if you are inside a cabin. Instead of clipping halfway through the wall while trying to get to you, they should run away.

Nice one. I completly forgot to tell you that one - it was really wierd the first time I played. Good to hear that this is fixed now.

(2 edits) (+2)

I'll have to take a look at the Wolf. The chance to get stuck in the Tardigrade could still happen, it should be much less of a chance. If you do get stuck, harvesting the corpse will get you unstuck, but I'm trying to find a way to keep getting stuck from ever happening. I have a few different ideas in going to test. 

The way wildlife acts around a cabin is a work in progress too. I plan to have the Formican eventually be able to break in through the door or window unless they are barricaded, as well as add a bear-type creature that can do the same, but that's a ways away. 

I spent a few hours last night just playing and trying to recreate the inventory bug.  I cannot replicate it.  Either I inadvertently fixed it without knowing, or it's very rare or circumstantial. If it happens again to you, knowing when and where your character saved and loaded, where you slept (as that causes an auto save), and which items were in the storage may help to find the bug. The are basically 4 categories of items: items that spawn in storage at the beginning of the game, items that you pick up in the world, items that you harvest and items that you craft. 

Thanks again