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(5 edits) (+1)

Yup, just played it.

-> Definitely feels a little more balanced with the health depletion rate. Though I really feel like every enemy should give you back more health instead of just the running robots who punch you giving back 30-40 health.

-> I feel like the fire rate for the machine gun enemies and turrets should be a little lesser just for the sake of balancing

-> I also feel like their bullets should be a little bigger and more distinguishable though since they're kinda hard to see ( might just be me though )

-> The sound for when all enemies are dead is fine, but even with the increased volume, it feels a little indistinguishable though. Had I not known from the earlier builds that there was a sound effect after I killed all enemies, I don't think I would have noticed it.

-> I also noticed that grenades which you shoot do not cause damage to turrets mounted on walls

-> Fists seem useless against the rolling spiked enemies

-> My issue with perks still stands but that will take a lot of balancing so it's understandable lol

Like I said before though, love the direction you're taking this game in. It's damn fun, and would definitely be perfect if you can iron out these issues