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(+1)

liked

decent tutorialization

seeing entire map laid out in front of you when you leave cave was cool

basic survival elements worked well

good creature designs

movement feels good

opening sequence is cool, build a robot, command it to do something to help you out

core at each beacon is good

disliked

art style was inconsistent

ui is a little confusing

wasn't clear when you can sprint

combat didn't have any weight, just stand and hit

suggestions

make so you do more stuff with robot allies immediately instead of generic survival stuff like gathering resources

requires cores to build robots, great way to encourage exploration

immediately give the player like 3 cores and then tell they have to explore to get more