liked
decent tutorialization
seeing entire map laid out in front of you when you leave cave was cool
basic survival elements worked well
good creature designs
movement feels good
opening sequence is cool, build a robot, command it to do something to help you out
core at each beacon is good
disliked
art style was inconsistent
ui is a little confusing
wasn't clear when you can sprint
combat didn't have any weight, just stand and hit
suggestions
make so you do more stuff with robot allies immediately instead of generic survival stuff like gathering resources
requires cores to build robots, great way to encourage exploration
immediately give the player like 3 cores and then tell they have to explore to get more