I'm happy to give all the feedback! I've got thousands of hours of fond experience playing the GBA era fire emblem games, which bright blades seems to be something of a love letter to.
I think your decision to go away from durability is a strong one, and feels really in-line with the new-player friendly design approach you're taking. But it does put some tension on swords lances and axes specifically. I'm looking forward to what you end up doing with it : D
When I'm able to finish through the storyline I'll have my notes on that as well.
It warms my heart that this is a game being made.
-Mango