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I'm happy to give all the feedback! I've got thousands of hours of fond experience playing the GBA era fire emblem games, which bright blades seems to be something of a love letter to.

I think your decision to go away from durability is a strong one, and feels really in-line with the new-player friendly design approach you're taking. But it does put some tension on swords lances and axes specifically. I'm looking forward to what you end up doing with it : D


When I'm able to finish through the storyline I'll have my notes on that as well. 


It warms my heart that this is a game being made.

-Mango

Thank you again for all your lovely comments and constructive criticism.  Insight like this is really valuable towards helping us to build a better game.

Saw your comment about Chapter 4's difficulty, too.  That is quite a difficult level, it seems.  Some have managed to get through, others have not, so I'll experiment with balancing it and see what happens.

In any case, I think I've found a fix for the bug in Chapter 19 and am hoping to release the next content update to fix it in the coming days, along with a few other adjustments I've made to the game since our initial release.  Hope you're looking forward to it, and thanks again for your feedback!