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Sam Rowett Games

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A member registered Jun 15, 2020 · View creator page →

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(1 edit)

Yeah, we made the game to be friendly to newcomers: so we omitted permadeath.

I'm pretty sure the tutorials should mention that?  :o  Did you play with them on?

If they didn't show up, that'd be the first time that's happened, so I'd like to know how to amend that.

(1 edit)

Hey there, thanks for playing the game!

There's a lot to respond to there, so I hope you won't mind if I go through all that as bullet points?

* The Esc-quit-game problem is a bug.  It should hopefully be fixed by the next update.

* Can you give a bit more information about what you mean with the Talk commands and Pets repeating?  If a conversation becomes available between characters, it should always be availible.  Moving chapters shouldn't reset it.  Likewise, Petting scenes should not be repeatable: every character has at least one unique one.  If you can tell me a bit more about what's going on there, I might be able to fix the issue.

* Dead levels is a thing I'll need to look into but thanks for raising that.

* A lot of people seem to vary on how difficult they find Chapter 4.  We're trying to re-balance it a bit.

* Thieves are being balanced out because, yeah, you aren't the first to mention the busted-ness of them.

* Magic is getting a bit of a balance.  However, you are *meant* to use the anti-magic harp to negate it.  I do agree that the buffs could be a bit longer (and I will probably incorporate that) but that is what the harp is there for.

* I might experiment with enemies not having crits, but we'll see how that goes in testing.  

* I don't know what you mean when you say "Any character dying = Game Over".  That isn't supposed to happen and no one else has mentioned that bug.  There is no permadeath, and characters come back if KO'd.  The only exceptions are Freya (the main character), and any character you need to defend as part of a mission (like Nimue in Chapter 6).  Again, if you could give me a bit more info, that would really help.

Thanks for playing the game!  I am still in the process of working on some updates and bug fixes, so I hope that you'll stay tuned for those!

Thank you again for all your lovely comments and constructive criticism.  Insight like this is really valuable towards helping us to build a better game.

Saw your comment about Chapter 4's difficulty, too.  That is quite a difficult level, it seems.  Some have managed to get through, others have not, so I'll experiment with balancing it and see what happens.

In any case, I think I've found a fix for the bug in Chapter 19 and am hoping to release the next content update to fix it in the coming days, along with a few other adjustments I've made to the game since our initial release.  Hope you're looking forward to it, and thanks again for your feedback!

Hey there, thanks so much for all your feedback!  Really helpful to get such a detailed insight.  I'm really glad you've been enjoying the game.

I shall aim to try and get the bugs for Chapter 13 and 19 fixed over tomorrow and the weekend.  Stealing is a bit bugged as well, so I'm also aiming to fix that.  You aren't really supposed to be able to steal enough to leave the opponent unequipped.

I do think those are good inputs on the weapons, though.  You raise a lot of good points, and I'll definitely give that some consideration.  Perhaps a bit more balancing is in order.

Thanks for discussing these again!  You've given me a lot to think about, and I'm really glad that you've had fun with the game.  I'll be sure to update you once I've got the bugs fixed so that you can continue doing so!

Hey, thanks for playing the game!  We look forward to your more detailed review!

Regarding those two issues: they definitely sound like bugs.   I’ll be away most of today but I can have a look after and fix them afterwards.   Thank you for reporting them.