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You have yourself a really great start here. The feedback of hitting and destroying enemies feels great. I don't think this was intentional, but sometimes when I hit an enemy, the game would stutter a little bit. Honestly, that actually added to the impact of the hit for me, so I might consider implementing that as a feature. I'm a sucker for unique control schemes and I like what you've done here. Obviously, some tuning on the movement, especially attacking while moving, could use some work, but I like where it's going. Graphics are pleasant, and the enemies are pretty well designed considering how short of time you had and how short the game is. Nice variety in the enemies, too. Very well done.