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As a German anti-fascist I endorse the theme of this game, but a bit more attention to detail would go a long way in making this sales pitch less embarrassing.

While having the supposed Weimar-era Nazi graffiti be a google-translated Trumpism is deeply cringeworthy, it's a choice, and it can definitely be argued for. Remembering means applying the lessons of the past, and as such a hint at the present isn't out of the question.
On the other hand, proudly proclaiming your fourth chapter is set on the night of the November Progrom, the "Reichspogromnacht", but then using and misspelling the euphemism "Kristallnacht" (a lot more than glass was broken that night) is a mistake at a very critical point that casts doubt on whether enough care was taken with researching the subject matter.

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Hi Nico,

Thank you for the feedback. The "Make Germany Great Again" art as commissioned was deliberately crass and unsubtle. I am aware (moreso now than when the creative decision was made) that it might come off as "cringe" (a word we didn't use as universally to describe anything and everything bad even the short three years ago when this game was made) but you are very correct in identifying it as a deliberate creative decision. Extreme unsubtlety was very much the point.

I did not realize I had typo'd Kristallnacht here on itch.io, how embarrassing! Thank you for pointing out the typo! I wish someone had pointed it out when I first uploaded this to itch, but better late than never I suppose. I went in and fixed my typo.

I am not sure if you have purchased and/or read the actual game, but the Kristallnacht chapter alone is 35 pages long. I am quite proud of the research I did during this game's development and crowdfunding, it wasn't comprehensive or exhaustive but I think it was substantial. If you have not actually read the game, it occurs to me that you are reading far too much into an actual typo I literally didn't know about until just now.