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This game is a really nicely scoped & executed wee package. :)

I only played against myself but really liked the vibe from art & juice (and little touches like what happens when the janitor is hit by a cake :D ).

Couple of pieces of specific feedback, in the hope it's helpful:

  • I noticed while playing (also in other jam games) that it'd be really helpful to keep a small hint/reminder of movement/action keys on-screen. At least until the player has used them consistently. Especially since the action key is not always active & trying to remember/guess what it is when there's no action key active for the player is...challenging. :)
  • FWIW, I think the game screen (or something else large/bright/distinctive) would make a better thumbnail for the cover image rather than current one. Unfortunately, when shrunk down to thumbnail size the current image looks a bit grey & "boring"; in part because at that size & detail it's not clear the image is student lockers. I actually almost missed playing the game due to "judging a game by its thumbnail". :)
  • Also, a game jam + multiplayer specific suggestion based on my own experience/observations from trying to make successful multiplayer jam games: it seems really difficult to get people to try out & rate multiplayer games in jams but I think one thing that can help is to have a basic single player mode that works and then *add* the multiplayer aspect on top as a "drop-in" style ("Press X to join") game play addition. I imagine you could have the cake thrower as an "AI" player & still have a engaging single player experience.

Hoping I might still have a chance to try out two player!

Thanks for sharing. :)