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It lacked some variation in the level/puzzle design but the core mechanic is interesting to explore. It just needs some more supporting mechanics like things your dream version is too weak to do or a barrier it cannot pass to prevent you from solving the level in your dream and then just walking through it afterwards.

That's some really good ideas, I didn't have time to add more levels/mechanics, but this would have been a good way of improving, thanks for the feedback 👍

(+1)

Yeah I totally get that, we too had bigger plans that what was possible during the jam time. I hope the feedback didn’t sound rude or anything, it was a nice game for a jam :D