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Thank you! part of the challenge was making the story work with the gameplay, and to summarize the story (you can read the description for the full story) we wanted the knight's journey to be somewhat unexpected, which means you'll have to do a bit of trial and error to understand it, and to see what kills you, similar to how games like inside or limbo do that. It might've been too much trial and error for a puzzle game, we'll consider making things clearer for our next game, thanks for your feedback!