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End of day 4!

FINALLY have the hud in a form that I'm happy with, and also got pretty much all the game structure done, including win/death conditions and screens, some story stuff, and a final boss fight including some super special scripted attacks, like this AOE that gets larger every turn:

I also got a bunch of scifi tiles ready, thanks to a new purchase on the itch store - there are so many fantasy tiles it's crazy, but sci-fi is severely under represented.

Anyway, tomorrow will be derelict spaceship building, with maybe some content (enemies, items). It's hump day and I'm kind of nervous about time, but at least the remaining tasks are elastic, so I can work more or less on them depending on how I go. I have the week off work so there's plenty of time every day to focus on just this ;)